Besta Cup: game preview

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Besta Cup

Client logo – Besta Cup

Besta Cup

An inter-company challenge where every jump counts, with global leaderboards, live competition and charity.

An inter-company challenge where every jump counts, with global leaderboards, live competition and charity.

In brief

  • Client: Noku (Nobody Knows Us), the agency that organizes the tournament every year

  • Project: multiplayer tournament between agencies, featuring a global leaderboard and integrated fundraising

  • Year: 2026

  • Format: browser-based parkour challenge, desktop and mobile, with timer and personal best

  • Objective: engage teams and employees from different companies in a shared challenge

  • Results: 30 agencies · over 400 registered players · over 900 matches in one day · 8 minutes and 30 seconds average session time · €7,311 raised for charity

Besta Cup is the annual multiplayer tournament between agencies organized by Noku (Nobody Knows Us), with the game developed by Dinobros: 30 competing agencies, over 400 registered employees and collaborators, and more than 900 matches played in a single day. The game is a vertical parkour challenge with a timer and global leaderboard, accessible from both desktop and mobile.

The Game

Besta Cup is a competitive multiplayer experience developed to engage teams and employees from different agencies through a simple and immediate video game.

The gameplay offers a parkour challenge accessible from desktop and mobile: using the directional arrows, players move and jump along a vertical path with a single goal — to reach the top of the level in the shortest time possible. Once the starting line is crossed, the timer starts and every game becomes a race against time.

The structure is designed to foster competition and replayability: every attempt contributes to improving one's personal best and placement on the global leaderboard, fueling competitive dynamics both individually and between agencies.

The Project

Besta Cup is an inter-company multiplayer tournament that transforms gaming into a tool for engagement and collaboration. Participating agencies compete to achieve the best overall time, creating a shared challenge among teams and colleagues.

The initiative combines entertainment and positive impact, integrating charity fundraising directly into the competition.

Results

  • 30 participating agencies

  • +400 registered players (employees and collaborators)

  • +900 matches played in a single day

  • Average session time: 8 minutes and 30 seconds

  • €7,311 raised for charity

Objectives

The project was born with the aim of creating a collective engagement experience capable of combining competition, collaboration, and entertainment in a single format.

The multiplayer dynamic and global leaderboard encourage active participation and replay, while the charitable component strengthens the value of the initiative, transforming the game into a tool for connecting people.


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